Detailed Game Information

Alfred's Wyke (Jump Right In!)

Designer/Publisher: Andrew Perkis
Rules: http://alfredswyke.blogspot.com/ (Local)
Date Added: 2009 Feb 01
Boardgame Geek Entry: 37584
SDG Wiki Page: http://wiki.superdupergames.org/games/wyke
SDG Rank: 38 (9 points, 10 votes)
Keywords (edit): 2 Players Only, Free Placement, Pattern Matching, Shared Pieces
Plays Avg. Length Avg. Time First Player Wins Size of Sample
232 12 moves 27d:7h:5m:31s 53.68% 231 games
Screenshot:

Two player game where one plays the Builder, the other the Destroyer. Square tiles are place in 2x2 plots on a 4x4 grid. The object of the builder is to build up a set of two-story 2x2x2 "houses" (four in a row, four square or a majority) while the destroyer is trying to create the same array of empty plots. On each turn, the players select from a one-out-of-five tile placement or removal set (one on each of five different plots, one on each of one and two on one; two on two, three on one and one on one; four on one). Only three are available on any turn, as a player cannot pick one set that has been placed in the previous two turns. Once a plot is completely built or torn down, it is claimed by a player. The first player to claim four plots in a row (horizontally, vertically, or diagonally), four plots in a 2x2 square, have four more plots than his opponent, or to have claimed seven plots anywhere wins the game.


Username Rating Comments
abdekker 2 Good game with a clever mechanic for choosing the moves. By carefully choosing which moves you leave available to your opponent, you can often stave off defeat that might otherwise look inevitable.
Cerulean 2 I look forward to playing this again. Very nifty.
captncavern 1
goulo 1 Pretty neat little game with a nice mechanism of an action just used being unavailable to both players on their next turns.

Strategy includes getting to do the 1-1-1-1-1 action more often than the opponent by forcing him to take some other action when he could do 1-1-1-1-1.
neilb 1 Interesting game that takes a while to get the hang of. Would be improved by better-written rules.
Uglyfoot 1
Zotmeister 1 Resource management brought to Tic-Tac-Toe. Which is not a bad thing.
Aaron 0
Draw5PlayAll 0 Has some tactics but is slightly confusing. Not unequal forces really, as builder attempts to get each tile to 8 and destroyer wants 0. This could easily be thought of as +4 and -4.

Too much builder advantage for 4x4.
molnar 0 interesting rule, but not especially compelling.


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