Detailed Game Information
Two player game where one plays the Builder, the other the Destroyer. Square tiles are place in 2x2 plots on a 4x4 grid. The object of the builder is to build up a set of two-story 2x2x2 "houses" (four in a row, four square or a majority) while the destroyer is trying to create the same array of empty plots. On each turn, the players select from a one-out-of-five tile placement or removal set (one on each of five different plots, one on each of one and two on one; two on two, three on one and one on one; four on one). Only three are available on any turn, as a player cannot pick one set that has been placed in the previous two turns. Once a plot is completely built or torn down, it is claimed by a player. The first player to claim four plots in a row (horizontally, vertically, or diagonally), four plots in a 2x2 square, have four more plots than his opponent, or to have claimed seven plots anywhere wins the game.
Username |
Rating |
Comments |
abdekker |
2 |
Good game with a clever mechanic for choosing the moves. By carefully choosing which moves you leave available to your opponent, you can often stave off defeat that might otherwise look inevitable.
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Cerulean |
2 |
I look forward to playing this again. Very nifty.
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captncavern |
1 |
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goulo |
1 |
Pretty neat little game with a nice mechanism of an action just used being unavailable to both players on their next turns.
Strategy includes getting to do the 1-1-1-1-1 action more often than the opponent by forcing him to take some other action when he could do 1-1-1-1-1.
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neilb |
1 |
Interesting game that takes a while to get the hang of. Would be improved by better-written rules.
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Uglyfoot |
1 |
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Zotmeister |
1 |
Resource management brought to Tic-Tac-Toe. Which is not a bad thing.
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Aaron |
0 |
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Draw5PlayAll |
0 |
Has some tactics but is slightly confusing. Not unequal forces really, as builder attempts to get each tile to 8 and destroyer wants 0. This could easily be thought of as +4 and -4.
Too much builder advantage for 4x4.
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molnar |
0 |
interesting rule, but not especially compelling.
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